Wednesday, 19 March 2014

Pipeline Resources


 Information about the F55 and some of the options we will have for shooting on it. 


This site has heaps of information which looks like it could be useful.  The site has information on the supported file types for import and export from a lot of the software we are looking at including Nuke, Premiere, Avid and Resolve.  There are also some sample work flow suggestions and basic crash course information for each software. 

At this point I am still testing different Resolutions and Codecs to see what is going to work best with the software we have chosen. 

This is still up in the air as our editor wants to use Avid, but isn't confident with the software. 

Workflows to test:
Footage => Premiere => Nuke => Resolve => Premiere
Footage => Avid => Nuke => Resolve => Avid


Tuesday, 18 March 2014

First look at ncloth

The work in this clip is from the 19th Feb.  After our first class on ncloth simulations I wanted to experiment with fabric and how it would react with different objects.  I used just the default cloth except for the final simulation where I turned the dress-form from my previous animation into fabric.




Thursday, 13 March 2014

SIT n' Spit: City Lights

Not feeling it today... And definitely not liking this painting very much.  Oh well 


Wednesday, 12 March 2014

Scheduling 1

I drew up a basic schedule last night.  I wasn't focusing on dates so much as time periods and figuring out what tasks will need to be done.  I'm sure there is plenty that I have forgotten to add...
Anyway once we have a script it will be easier to make a call on what steps we actually need to take, as well as how long to allocate for them. 

A scrappy bit of paper isn't the most forgiving medium for this kind of thing but it is a starting point. 

Heheh ^ good thing we won't be having to read off this mess

Tuesday, 11 March 2014

Assassin's Creed Cinematics

zGot side tracked with my other posts: This one has been waiting to be written for a couple of weeks now!

Another franchise I looked at while researching cinematics is Assassin's Creed.  Not only are the animated cinematics amazingly beautiful and almost photo realistic, the Assassin's Creed Franchise has also made use of live-action promotion.  In the animated cinematics the character animation is really well done, with all movements appearing very natural and life-like.  The development of this can be clearly seen across the years.

I could keep writing, but really I think that these cinematics speak well enough for themselves.     

Assassin's Creed:

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Assassin's Creed II:

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The promotion of Assassin's Creed II was the franchises first step into Live Action, with three short films being made to promote and expand the game. 

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Assassin's Creed: Brotherhood:


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Assassin's Creed: Revelations:


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Assassin's Creed III:


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Assassins Creed IV Black Flag:

I feel that the live action-trailer adds more depth to the portrayal of the characters and world seen in these cinematics.  The CG E3 cinematic, while beautiful, doesn't feel like it has the same punch narrative-wise as the earlier cinematics. 













SIT n' Spit: Red Dawn

Today's spit painting.  Really wanted to push the lights and darks more but ran out of time.  Maybe I'll work on it more later.