Thursday 3 April 2014

Pipeline Update

I have continued working on the pipeline for our game cinematic based off the footage I have had access to so far.

At this point there is still an assumption that we will be shooting on the F55.  From our test footage so far our DOP/ Colourist has indicated a preference for the look of the footage with the following settings.

XAVC 2048x180
Shooting mode: Custom
Main Op: YPbpr
Colourspace: S-Gamut
S-Log 2
White Balance- 5500k

I tested this footage by converting using Adobe Premiere into the following image sequences:

TGA
TIF
DPX

These sequences were then brought into NukeX, and then rendered back out to be brought into Premiere.  This allowed me to compare the original footage to the converted footage through the histograms, scopes and simple eyeballing.

I found that the DPX files were being read strangely in Nuke which was causing an over saturation of colours.  A solution could be seen through changing the read node to the SRBG colourspace.

At this point in the pipeline I found that the next step would be to shoot some actual test footage in this format, and confirm whether Resolve had any issues with any of our file type options.

However I was informed that Nuke had problems handling footage from the F55, so more investigation was needed.

It seemed that there was a loss of information in Nuke and that areas of the footage which were over or under exposed couldn't be pulled back nicely.  At this point it is unclear whether the problem was actually due to Nuke or an issue with the original footage- which was shot using a continuously changing exposure.

The issue seems to be fixed by changing the Read node in Nuke to read the sequences as Raw.  We also now have some better footage to look at which should have a constant exposure, which will hopefully reveal any further issues.

A pipeline will also be tested for HDCam footage- with a final decision to be made once storyboards are completed. 
 
HDCam is not able to shoot at higher frame rates- meaning no slow-motion shots.  It also cannot be taken into Adobe Suite so a completely different pipeline would need to be used.  It seems that our options for converting this footage for use in Nuke are bringing it into Avid and rendering it out or using a proxy.  I personally don't have any knowledge of Avid or using proxies so will need to do some research and get guidance from those who do.
  
 

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