We then learnt to add hair dynamics to the fur and created a grassy field which would interact with an object, which is pretty neat.
At the moment though, I have been practising creating custom hair styles for my character from last year. So far I have been working in Maya and creating the hair strands manually using NURB curves. Here's a couple of the variations, they both need some fine tuning to look more realistic still.
I like the shape of the second design, but unfortunately Maya doesn't seem to like it much as it crashes every time I try to go any further with it. :(
No comments:
Post a Comment