As you would expect from a cinematic called 'Bones of Essimer', the animators have been busy at the moment modelling and texturing bones using Maya and Mudbox.
I am loving Mudbox for texturing at the moment, although I never seem to be able to link my projects to Maya.
I've been focusing on modelling bones that will be quite versatile for combining into the spires of the cultists bone ships. These are some of the bones I have modelled and textured so far:
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