5 min Base model in Maya |
This was just a 5 min job in Maya to practice getting the basic topography correct when modelling people. There are a couple of reasons behind this.
1) 48 Hours is coming up this weekend and our animation team has been entertaining the idea of tackling a 3D project.
2) John is currently learning to model people, and seeing him working on his character makes me want to do it too. Plus this way I can make sure any guidance I offer him is actually correct.
3) Some of the upcoming modules in my Game development course cover 3D modelling, but I figured with the reasons above in play that I might as well get a slight head start.
Good stuff!
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