Figure 1: Desert and tree experimentation using Vue. |
However my characters also need to interact with a tree close to the camera. The trees branches and leaves will need to shake as my character climbs it. I've been doing some research into how I could rig this tree and come across a few ideas.
If I model the tree in Maya I should then be able to attach a rig to the tree. I had thought about using the skeleton system for the branches. To get the leaves to move I might need to consider using a simulation- this is something I will need to test ASAP.
Here are some examples and tutorials I found for both modelling and rigging trees during my research:
Designing and Animating a Tree using Paint Effects - This tutorial shows how to alter a paint effects tree for your own purposes
Modelling and Rigging a Palm Tree - In this tutorial a palm tree is modelling using nurb circles and then rigging with joints.
I have also now found out that I can rig the tree by using a curve and attaching clusters and controllers to the control points, rather then needing to build a skeleton; or even animate the tree simply using a lattice deformer.
No comments:
Post a Comment