Sunday, 31 August 2014

RealFlow

In class we have been learning to use Realflow.  These are some of the simulations and experiments I have done so far.

As an introduction we created a basic ocean, added waves, and then dropped a ball into it to create splashes.  This simulation needs a bit of work, as the water sticks to the ball too much and the splash is really intense.





We also learnt how to emit from a shape.  In the simulation below I emitted from a circle and turned on the option to have it emit outwards from the edges.


A lot of adverts use a water simulation using two emitter to collide fluids together.  This is a quick attempt at replicating this.


I also have experimented with colliding fluids against an object.  This technique could be useful for any blood effects in Bones of Essimer.


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