As an introduction we created a basic ocean, added waves, and then dropped a ball into it to create splashes. This simulation needs a bit of work, as the water sticks to the ball too much and the splash is really intense.
We also learnt how to emit from a shape. In the simulation below I emitted from a circle and turned on the option to have it emit outwards from the edges.
A lot of adverts use a water simulation using two emitter to collide fluids together. This is a quick attempt at replicating this.
I also have experimented with colliding fluids against an object. This technique could be useful for any blood effects in Bones of Essimer.
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