In Bones of Essimer we have a scene where the Bone Ship travels over the desert. About a month ago I began to research sand simulations.
I found that tutorials on sand simulations weren't exactly easy to find. I knew that a sand simulation would need to use a particle system, and that the software RealFlow might be useful for this.
One of the tutorials I found was an underwater sand tutorial for Maya. I haven't had a chance to test it out yet, but we maybe able to adapt some of the techniques to our project
Another that I looked at was a Realflow and Maya integration tutorial from Digital Tutors. It created a basic sandman effect by using particles in realflow to fill a geometry imported from Maya. The particles were then taken back to Maya, duplicated and then assigned a script to cause colour variation to emulate sand. As we are now starting to work with Realflow I may try this out.
I also came across some articles that talked about using Houdini for sand, saying that it had a hidden tool for this. I've never used Houdini but the computers at SIT did have this software so it may be worth a look.
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